A lot of people play with slightly different rules in different geographical areas or cultures, and it’s best to be clear about what you can and cannot do before the game begins to avoid confusion or frustration during the game. In this version, the rules are as follows:
The strongest to weakest goes in this order: 2,A,K,Q,J,10,9,8,7,6,5,4,3.
The strongest suit is hearts followed by ♥, ♦, ♣, and ♠.
The 3♠ is the lowest card in this game. The 2♥ is the highest. This also runs the works across all the suits. Twos are higher than threes.
The card is higher than the suit.
The object is to play a card that beats the previous card on the table until you get rid of all of your cards.
This card game is best played with four players as each player gets 13 cards, which evenly divides a standard deck. Note this is also how the game derives its name.
Some play with rules that would normally be considered cheating. So, depending on the rules, it is okay to look at other player’s card or play out of turn if you can get away with it.
How to play Thirteen?
The person with the 3♠ or the lowest card starts the game.
The direction of play is decided according to the convention or the players’ preference.
In a turn, a player can decide to play or not. (passing) A player who passes cannot play anymore until the remaining players pass.
When a player plays a combination and everyone else passes, he or she has control and can play any legal combination.
The first person to shed all thirteen cards is declared the winner. The game continues until all players but one have gone out.
Common variation: the winner of the previous round starts the next round instead of the player holding the 3♠ card.
Thirteen point system: (If x is the bet)
First place receives x points from every loser, there is no 2nd, 3rd, or 4th place;
2x points are received from players with over 10 cards in their hand
If a player has an unused black 2 in his/her hand at the end of the game, x additional points are lost.
If a player has an unused red 2 in his/her hand at the end of the game, 2x additional points are lost.
If a player has an unused cutup (paired sequences) in his/her hand at the end of the game, 1.5x additional points are lost.
If a player has an unused bomb (four of a kind) in his/her hand at the end of the game, 3x additional points are lost.
When cutting a black 2, x points are immediately received; when bombing a black 2, 2x points are immediately received.
When cutting a red 2, 1.5x points are immediately received; when bombing a red 2, 3x points are immediately received.
Cutting or bombing another cutup results in double the points the other player received for his/her cutup before being cut by yours.
i.e. if player 1 plays 3, 3, 4, 4, 5, 5, receiving x points, then player 2 can re-cut or bomb by gaining 2x points.
The features of the game Thirteen:
– No need internet connection
– All free
– Supports multi-platform.
– Beautiful interface and easy to use
– Graphical effects, vivid sound
– Supports select all reviews
– Smart programmed opponents
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